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	<title>Comments on: Pathfinder &amp; Organisms (AI)</title>
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	<link>http://www.rubenswieringa.com/blog/pathfinder-organisms-ai</link>
	<description>Ruben Swieringa on Actionscript and a whole lot of other stuff..</description>
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		<title>By: hughstimson.org &#187; Blog Archive &#187; Artificial Intelligence in Flash</title>
		<link>http://www.rubenswieringa.com/blog/pathfinder-organisms-ai/comment-page-1#comment-92809</link>
		<dc:creator>hughstimson.org &#187; Blog Archive &#187; Artificial Intelligence in Flash</dc:creator>
		<pubDate>Mon, 19 Oct 2009 21:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rubenswieringa.com/blog/pathfinder-organisms-ai#comment-92809</guid>
		<description>[...] guy appears to be doing some work on network-based artificial intelligence&#8230; in flash. I wouldn&#8217;t have thought flash would be a first choice of programming [...]</description>
		<content:encoded><![CDATA[<p>[...] guy appears to be doing some work on network-based artificial intelligence&#8230; in flash. I wouldn&#8217;t have thought flash would be a first choice of programming [...]</p>
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		<title>By: chantak</title>
		<link>http://www.rubenswieringa.com/blog/pathfinder-organisms-ai/comment-page-1#comment-90695</link>
		<dc:creator>chantak</dc:creator>
		<pubDate>Sun, 23 Aug 2009 02:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rubenswieringa.com/blog/pathfinder-organisms-ai#comment-90695</guid>
		<description>Hey, pretty cool your pathfinder, can you seend me the codes for a try?

Thanks. See you later.</description>
		<content:encoded><![CDATA[<p>Hey, pretty cool your pathfinder, can you seend me the codes for a try?</p>
<p>Thanks. See you later.</p>
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		<title>By: balhau</title>
		<link>http://www.rubenswieringa.com/blog/pathfinder-organisms-ai/comment-page-1#comment-83502</link>
		<dc:creator>balhau</dc:creator>
		<pubDate>Wed, 15 Apr 2009 21:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rubenswieringa.com/blog/pathfinder-organisms-ai#comment-83502</guid>
		<description>This program is really interesting. If you pay attention, when on organism find the spot the program select a new point to put the target and in this moment the path is calculated, in this moment the program stop a little specially if the mark is far from the organism... Now imagine if the search space is bigger than this... In terms of the travelling salesman, one interesting aproach is using neural networks (again heuristics methods). You can find an implementation of this in http://www.heatonresearch.com/ in the section of AI...
:D
Again lovely work ruben.
Congratulations...</description>
		<content:encoded><![CDATA[<p>This program is really interesting. If you pay attention, when on organism find the spot the program select a new point to put the target and in this moment the path is calculated, in this moment the program stop a little specially if the mark is far from the organism&#8230; Now imagine if the search space is bigger than this&#8230; In terms of the travelling salesman, one interesting aproach is using neural networks (again heuristics methods). You can find an implementation of this in <a href="http://www.heatonresearch.com/" rel="nofollow">http://www.heatonresearch.com/</a> in the section of AI&#8230; <img src='http://www.rubenswieringa.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Again lovely work ruben.<br />
Congratulations&#8230;</p>
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		<title>By: Iain</title>
		<link>http://www.rubenswieringa.com/blog/pathfinder-organisms-ai/comment-page-1#comment-80263</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Wed, 18 Feb 2009 14:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rubenswieringa.com/blog/pathfinder-organisms-ai#comment-80263</guid>
		<description>That&#039;s awesome. Methinks that the people who&#039;re giving negative feedback are mostly missing the point ;).
Sure, there&#039;re more efficient path finding algorithms that find the quickest path. But that&#039;s not the point. The point is that this is more mimicking how real agents would have to work out the path, without direct access to the entire nodegraph.</description>
		<content:encoded><![CDATA[<p>That&#8217;s awesome. Methinks that the people who&#8217;re giving negative feedback are mostly missing the point <img src='http://www.rubenswieringa.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .<br />
Sure, there&#8217;re more efficient path finding algorithms that find the quickest path. But that&#8217;s not the point. The point is that this is more mimicking how real agents would have to work out the path, without direct access to the entire nodegraph.</p>
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		<title>By: yogibali</title>
		<link>http://www.rubenswieringa.com/blog/pathfinder-organisms-ai/comment-page-1#comment-51028</link>
		<dc:creator>yogibali</dc:creator>
		<pubDate>Sat, 23 Aug 2008 06:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rubenswieringa.com/blog/pathfinder-organisms-ai#comment-51028</guid>
		<description>it&#039;s look nice...

i think that would look great with waypoint AI. heheh.. just an idea..</description>
		<content:encoded><![CDATA[<p>it&#8217;s look nice&#8230;</p>
<p>i think that would look great with waypoint AI. heheh.. just an idea..</p>
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		<title>By: iTamt.cn &#187; Blog Archive &#187; ????</title>
		<link>http://www.rubenswieringa.com/blog/pathfinder-organisms-ai/comment-page-1#comment-34053</link>
		<dc:creator>iTamt.cn &#187; Blog Archive &#187; ????</dc:creator>
		<pubDate>Fri, 13 Jun 2008 00:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rubenswieringa.com/blog/pathfinder-organisms-ai#comment-34053</guid>
		<description>[...] http://www.rubenswieringa.com/blog/pathfinder-organisms-ai [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.rubenswieringa.com/blog/pathfinder-organisms-ai" rel="nofollow">http://www.rubenswieringa.com/blog/pathfinder-organisms-ai</a> [...]</p>
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		<title>By: bechte</title>
		<link>http://www.rubenswieringa.com/blog/pathfinder-organisms-ai/comment-page-1#comment-30660</link>
		<dc:creator>bechte</dc:creator>
		<pubDate>Sat, 24 May 2008 06:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rubenswieringa.com/blog/pathfinder-organisms-ai#comment-30660</guid>
		<description>Hi, nice visualisation for this :-)
As meationed before, I guess there is a need of optimization throughout performance and the way taken by each organism. Nevertheless I would be interested in the final pseudo code, describing your algorithm in detail. :-)</description>
		<content:encoded><![CDATA[<p>Hi, nice visualisation for this <img src='http://www.rubenswieringa.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
As meationed before, I guess there is a need of optimization throughout performance and the way taken by each organism. Nevertheless I would be interested in the final pseudo code, describing your algorithm in detail. <img src='http://www.rubenswieringa.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Johl</title>
		<link>http://www.rubenswieringa.com/blog/pathfinder-organisms-ai/comment-page-1#comment-27512</link>
		<dc:creator>Johl</dc:creator>
		<pubDate>Mon, 05 May 2008 08:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rubenswieringa.com/blog/pathfinder-organisms-ai#comment-27512</guid>
		<description>Gud coding.. but needs more polishing as efficient shorter paths can be detected by human minds :) .. from a birds-eye view ofcourse ;)

make it so that a organism can &#039;see&#039; in a straight line/path and decide upon a shorter distance as in a maize.

hope ive made some sense :p

Johl</description>
		<content:encoded><![CDATA[<p>Gud coding.. but needs more polishing as efficient shorter paths can be detected by human minds <img src='http://www.rubenswieringa.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  .. from a birds-eye view ofcourse <img src='http://www.rubenswieringa.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>make it so that a organism can &#8217;see&#8217; in a straight line/path and decide upon a shorter distance as in a maize.</p>
<p>hope ive made some sense :p</p>
<p>Johl</p>
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		<title>By: Xerxikun</title>
		<link>http://www.rubenswieringa.com/blog/pathfinder-organisms-ai/comment-page-1#comment-26972</link>
		<dc:creator>Xerxikun</dc:creator>
		<pubDate>Fri, 02 May 2008 04:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rubenswieringa.com/blog/pathfinder-organisms-ai#comment-26972</guid>
		<description>It would be nice to see what each organism knows, like if you mouse over it the lines it doesnt know fade out or something</description>
		<content:encoded><![CDATA[<p>It would be nice to see what each organism knows, like if you mouse over it the lines it doesnt know fade out or something</p>
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		<title>By: Hyrum</title>
		<link>http://www.rubenswieringa.com/blog/pathfinder-organisms-ai/comment-page-1#comment-26701</link>
		<dc:creator>Hyrum</dc:creator>
		<pubDate>Wed, 30 Apr 2008 15:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rubenswieringa.com/blog/pathfinder-organisms-ai#comment-26701</guid>
		<description>I don&#039;t get it but it looks cool.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t get it but it looks cool.</p>
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